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General Strategies
Amazon Strategies
Assassin Strategies
Barbarian Strategies
Druid Strategies
Necromancer Strategies
Paladin Strategies
Sorceress Strategies
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Necromancer Strategies
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If u like blood golems than use life trap in conjunction. this will heal u and you dont even have to fight! this is great against Diabl. Also use bone spear or spirit for a pimary attack. in act 5 there are some great heads, but if you cant get one trade.
Boner the necro |
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To all you wanna be necro's out there: For life beyond D2 normal mode, you gotta think ahead. I have read those other strategies and some of them make sense, but some just suck! You can't take advice from a level 20 something necro who claims they beat Diablo in Hell mode! It is impossible. The monster level upgrades for each of the game play modes (nightmare, hell) makes this a ridiculous claim. Bottom line: If you are going to use your necro in nightmare or hell modes, you gotta think ahead. Don't waste a single skill point on something you won't use in later levels. That point will be better used to make advanced skills (like bone spirit) stronger. Use blood golem and iron maiden always! You don't need other golems even though they are stronger. With upgraded iron maiden the monsters kill themselves just by looking at your blood golem. You only need to cast blood golem once, because with iron maiden each time the enemy tries to hurt your golem, they hurt themselves and the golem gets health for it (which means you get health for it). With the simple blood golem/iron maiden combo, dying as a necro actually takes effort! The point is you aren't trying to kill enemies with your golem, you are trying to make them kill themselves by fighting with your golem while you cast iron maiden on them from afar. Meanwhile, grab a missile weapon and shoot from a distance. I even like to send in a blood golem, cast iron maiden then start hurling rancid gas potions at the monsters as they stand in line for a shot at your golem which will kill them as soon as they touch him. Also, Keep the rogue you hire in Act 1, she can't be beat! She is smart enough to run away from enemies and can shoot from a distance. Plus you can equip her with some bad-ass gemmed/runed bows that do some hefty damage. My rogue has a gemmed/runed bow and a static circlet and does up to 258 damage per shot! Good luck in your own adventures.
Gandalf, Necro level 47 |
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ok, this is sad, I am tired of reading all these strategies for necs, that were written before the IM/Blood Golem bug was fixed. IT SUCKS NOW! If you have the latest patch, do not bother with blood golem. He is only a stepping stone to your real goals: Iron and Fire. This choice comes down to preference. I prefer Iron Golems myself, because if you use an iron golem and amp damage, the golem's natural throns damage far exceeds that of IM. Even so, I still would put about 3-5 points into fire (your items should be boosting all skills by 5 or more) for a backup and for fighting large numbers of fire based enemies (Arcane Sancutary). The skills that are really important are your curses, no question about it. Three in particular: iron maiden, amp damage, and life tap. decripify is a necessity if you plan to do pvp, and confuse or terror are both nice ways of covering your ass on single player retreats if you get in over your head, but you should make sure not to put more than a few points into any curse. Most of the important curses require almost no mana, thus you can cast it multiple times to cover an area and save your skill points for other things. Now, along with your golem you will need other summons to keep enemies distracted. Two very viable options are revives or mages. A lot of people probably stopped reading this now that I've mentioned mages, but they are always useful, if only for a ranged unit that deals elemental damage. They also make fights with phys. immune creatures in hell a lot easier. Even so, I much prefer revives. But to use them in numbers you need a LOT of mana. I have about 10 points in revives with the items i currently have. That's plenty, you will rarely get more than 10 good revive enemies, a lot of the monsters you will fight will be worthless as revives. Other summoning skills to boost are skeleton mastery (this also boosts revives hp and attack, thus it is highly worth it) and summon resist. Bone/Poison skills to focus on are bone spirit and corpse explosion. Again, a lot of mana is needed, but ce+amp damage=lots of dead enemies in no time. Just cast amp damage, bone spirit until the first corpse hits the ground, then bust out ce and don't stop until you can't see the floor anymore. Now, one last peice is missing from the puzzle. The merc. These guys will frustrate the hell out of you at early levels. They will die over and over and over again. Resist the urge to say f*** it and leave him dead. These guys can be your best friend later in the game if you make sure their level stays near yours. My favorite merc is the might merc from act 2. When you combine might aura's damage boost for your revives and life tap's 50% life steal, your revives will always live through the whole three minutes. Also, my merc is lvl69 and is carrying Hwannin's Justice (see Elite Set Items, though my mercs version of Hwannin's Justice also boosts his attack rating by 300, giving him over 1200 damage with might aura and a very fast attack rating). With might aura, I can send my merc and iron golem in to face diablo alone on hell, cast life tap, and sit back and watch them beat the shit out of his punk ass. The last time I did it, I didn't even have to give my merc a potion, he stayed alive through the life steal alone. These strategies also work pvp. Barbs are a cake walk, cast decrep and run around him in circles. If it's a whirlwind barb, wait till he goes into whirlwind then cast amp damage and your iron golem should finish him off with thorns in the first spin. Sorc's aren't
too bad, but have really, really high resistances. Bowazons just need to be slowed down a little with decrep then they fall pretty quick. It's really that simple. i didn't used to think so, but after my latest nec (lvl 71), I believe that they can be by far the most powerful character in the game. However, they also take the most thought and work to get to that point. So if you are looking for an easy way to beat it and don't want to put in the time and effort required to make the ultimate character, go build a barb or sorc.
The Necromancer King |
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Here is a stategy i have used.
Poision and Bone: Poision is very good when in Normal and Nightmare, but if you plan to play till hell i recomend you either use 1 or 2 types of Poision or Bone spells, or not at all. I did put poision dagger up to level 20 as well as bone armour, but the bone armour didnt give enough protection and the poision dagger isnt great unless you have a REALLY good dagger.
Curses: Quite good especially amplify damage. Lower resistance is good but not always that helpful.
Summoning: This is the one you should probably use the most!
Ressurection: Is the one i have found is by far the most useful, the low mana cost, you need nothing but a dead body and you get back that body with more Hit Points ect. ect.
Fire Golem: Absolutely burns everyone in the sidekick department, mercenaris, valkyries, shadow masters, EVERYTHING!!! The problem with these 2 is that they are the spells that come when you reach level 30, but the wait is worth it if you are a little patient and then you can go out and kick everybodies arse!!!!!
Equipment: Im not that picky. It all really depends on what you find or trade. But if your using poision dagger, i cant stress enough the importance of getting a very good dagger, its essential.
Patriarch Necro the Evil, Necromancer lvl 99 , Patriarch Marduk the bloody, Barbarian lvl 99, Patriarch Lord de Seith, Paladin lvl 99, Matriarch Fyre, Sorceress lvl 99, Slayer Ruckas, Druid lvl 38, Matriarch VeLvEt, Assasin lvl 99, Matriarch Daine, Amazon lvl 99 |
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PvM Necro Ok, just to let you know i have been playing diablo since it came out, and after reading most of these strategies i came to realize that half of these people dont know what they are talking about. I mean common what good can you accomplish at lvl 10 and posting a strategy ur basically saying use ur skills points on all ur lvl 1 and 6 skills and hope that helps you survuve Duriel. Well lemme tell you i dont know what is the big deal about Duriel hes only a real threat in hell. So anyways lemme get back to my Necro, who was able to Solo all the way to hell and kill baal. Lets start of with the skill points.
Skeleton Mastery- Increase the damage and life of your revives, who will be doing your main damage. Skeleton- Ugh, one is it, this is a lvl one skill and you will see why in hell Magi- Not much better than the skeleton in hell, so dont waste more than one point. Revive- Ah, stupid, but strong, about 10 here, if you have the mana maybe more. Combine this with decripify and you have one awsome combo. Blood Golem- Ok what can you accomplish surviving an 8 player hell game for an hour without actually killing anything. I dont like this golem, its lvl 18 and i never questioned why. Iron Golem- This golem will be droping bodies imo. I made him out of a cruel elite polearm and he can really tank em. Max if main golem. Fire golem- alternate golem, he makes a great attention drawer with his holy fire aura, and with the current bug, he deals physi cal dam (although not very good) as well. Max if main golem. Golem Mastery- 1-20 depends, i only have one, all the revives seem to keep them alive longer. Bone Spear- Bah, thats all i can say. Avoid this like a bad habit Bone Spirit- Ah, max this if you want, great boss killer and body dropper (if you have the mana) I personally had no use of it till later my minions did all the work Amplify Damage- this is nice for a lvl one curse, but there is a reason it is a lvl one curse (because there is something better) Decripify- Oh ok lets compare with Amplify dam. Amplify dam lowers physical resist by 100. Decripify lowers it by only 50 BUT it lowers their speed by 50% and their dam by 50%. Now with the monsters going at half speed your minions will be doing two hits by the time they react one, as compared to Amplify damage where they still hit back hard and fast. Also, that lower dam can really help you out. Max this for the duration Lower Resist- Nah, not for this build, but it is still the best
Ok now for stats. Strength- 110 - Nice number, allows for a number of good gear. Dex- 0-200 it all depends on ur personal preference, i never needed the dex. Life- 0- 120 i put my points into life since this necro doesnt duel much, not to mention u wont get hit often. Mana- rest, this build needs alot of mana for the revives, and well as if you are using a fire golem.. Ok i would describe the equipment, but this build is long enough, just make sure you get a total of at least +10 to all skill lvls, this is not very hard to accomplish
Now for lvling skills. act1 norm. Just play the act in an 8 player hell game, points into all the prereqs and do your thing. act 1 nm ah, you should be around lvl 40, ull do ok just stay in the outer cloiser and lvl hell- hmm, may take longer, but just join a game where you can kill andy, u should be around lvl 65+.
act 2 nm- follow through, do what you need to do to lvl up, and u will be ok -nm- lvl up in the sewers a bit, then proceed to kill duriel (hes not that hard) -hell- ok you might want to get help because he can take a while, just use ur minions to chip away at his health
act3 all lvl up in flayer jungle and then kill mephistro
act 4- make sure you do the izual quest, in all lvls you might need help to kill diablo but just follow through
act 5- ah, lvl up in bfs (all acts) and then proceed to kill baal. I actually died once while killing him, but o well 200000 gold isnt a big deal to me
You have plenty of room to experience with skill points, i put about 10 into summon resist, and experiented with corpse explosion (nearly maxed this) and attract (may not sound good, but if all your minions ever die, then this can actually finish some monsters off) I have about every type of necro varient their is this is just an example of one of my monster killers, i do have better ones but this is the most fun. there you go and remember, if you have not experienced the game, please just refrain from even posting its just annoying.
(123diablox, 123diablow) realm bnet useast |
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The infinite HP method: just get a blood Golem, and Iron Maiden...that's all you'll ever need...create a blood golem and cast iron maiden on your enemies...when they whack your golem, it'll return them LOADS of damage and gain you health at the same time...it's as easy as letting your golem loose and cursing!!!
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I don't know what people are talking about?! I kicked Diablo, Mephisto, and Baal's disfigured butts with skeletons. Also Corpse Explosion SUCKS!!! So does poison Nova. And by the way, Who out there thinks a wand is a good weapon and you should not be a melee type for a necro. Come on I know you think that. BUT OUR WRONG!!!!!!!!!!!!!! I've got a lv38 necro who carries a warriors giant axe of slaying that does 32-71 damage and a 44+ to attack rating. Revives stink also for the amount of mana and commitment they require. So if you like the CE, PN, revive combination, that is fine. I just think that combination STINKS BIG TIME!!! |
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Here is a winning Necro strategy, I should know I have built 4. Ok first for PVM Necro's.
First off. Forget Summoning. All you need is 2 into Blood Golem. maybe 4 into Golem Mastery. Next Max Iron Maiden and Corpse Explosion. Also would be a good Idea to max Amp Damage(For those times in cows you have a good barb with you.). These are all the skills you really need after these are maxed do anything you want with the other points I would pump Bone Armor. Maybe a few Revives. Oh yeah and get the spell Attract. BE CAREFUL. DO NOT I MEAN DO NOT use Attract right away when you get out of red portal in cows you will clog it and people get mad.
So what you do is cast your armor. If you have no sorces with static or a good barb then forget Amp. USe Iron Maiden on the cows and attract when you have a big enough herd a cow should have died by then use ce and then more ce till they all dead. Works best in cows. Suks on ranged attacks. On bosses it rocks as well.
Now i you have a sorc with static or a good barb, GOOD barb key here. Use amp instead of Iron Maiden Tell the sorc to statc the cows. Then as soon as 1 cow dies. You just hit one Ce and they all drop. THis is due to the Static effect of the sorces.
Now for PVP. If you are fighting Zons r Sorces well to bad for you I wish you luck. Best PVP same strat as above except dun put any in attract or Revive instead put it all in Armor Bone Spirit and Bone wall. Yes Bone wall. What you do to a barb or pally or the occasional Zon(Sorces Tele) is cram them with Walls, Max the walls. Then you fire away with Bone Spirit after you AMp them. Your BS will pass through your walls and hit them.
This from, Anotherrrchar,LVL 99 Necro. Another Charrr, LVL99 Necro Anotherrr Charrr LVL 98 Necro and Torendrell lvl 99 Zon and SummoningCrazed lvl 99 Necro. |
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Ok, necromancers are hard to deal with but you can make them a war lord with millions of monsters to protect or you can make him a meleemancer I'll try an explain from my experience how to make a wicked necromancer. It depends on what type, personally I like summoning because poison and bone spells won't help you past act 5. I know I've tried my bone spirit couldn't brake or hurt anything in normal that's why I had to make my necro. So to make a that summons you need a few things. First decide what type of golem you want do you want iron or fire? NEVER FOR ANY CHARACTER PUT MORE THAN 1 SKILL POINT IN A TEMPORARY SKILL, example would be a clay golem. Just put 1 skill point. Ok for a summoner you have to curse to weaken those other monsters and also corpse explosion helps alot in cows. Ok first when you start try putting as many points as possible in skeleton mastery, this will really strengthen your revives! Then when you get level 30 you should have mastered skeleton mastery but this will be hard if you play the game through maybe you should try to get a free rush and level up in cows. Anyways master revive then maybe 2-5 point in summon resist and just master golem mastery and the golem you like. Now for curses decripify is great help its far better than amp damage but amp damage is good for cows when your about to explode them so you try to get the maximum damage. Also put a point in lower resist just encase you come across immune to physical which is basically hell act 2 and 5. Ok for poison and bone. Bone spirit pathetic damage even when maxed. Poison Nova trust me your probably never going to use this unless your a pvper. Ok you should now decide what items I'm going to try different sections depending how rich you are. Poor mans equipment: a rare +2 to all skill necro helm trust me go to the necromancer channel advertise for a few days you'll find someone, any of wand that you can find with +2 to all skills which isn't to hard. A head with +2 to all skills trust me not hard again just pick up all the heads and wands you've found in hell cows. A +2 all skill necro ammy which you can easily find or trade. in-between rich and poor has a few sojs or good items: Homunculus worth 1 soj, Black hand key 1 soj, Trang ouls scales (the armour), 1 soj, +2 all skill rare helm same as in poor man section, Trang ouls claws pretty cheap just offer some unique or set, 2 soj and +2 necro skill ammy. Rich mans: use everything except the helm and armour from the medium man and replace them with shako your rich forget about price and an Arkaines Valour either with +2 to all skills or +2 to necromancer skills also try to get 10 summoning charms. Now for stat points. TONS OF ENERGY! My necro has 35 revives and each revive costs 45 I think mana. He has 220 energy and around 950 mana and still has no mana after revive like his golem costs 280 mana and each revive taking away a large portion. For strength enough to use trang ouls armour. After you have at least 700 mana you can stop putting points in energy and work on dex. Now for a merc get an act 2 offensive merc NM make sure its nm. He will have might and level him up with you he will give all your revives alot more strength!!!
PvP necro: These aren't my best but I know how they work. Nice level decripify, Master bone spirit, bone wall and bone prison. If you want you could get poison nova because if your lucky they haven't worked on there resist. For items 10 P and B charms, 10 small +20 life charms, Wiz spike, Shaft stop, Storm Shield, Shako, String of Ears, +2 necromancer skill ammy, trangs gloves ,and 2 sojs. You'll be able to take out zons just by trapping them in walls and cages. Cast decripify and shoot bone spirits like there no tomorrow. Hopefully she doesn't have a wind force and shoots like crazy taking down your walls soon but bone spirits kill players in a few shots just depends on there life.
79 necro, 31 necro , 51 necro. Made_formulez on USEast realm. |
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The ultimate necro is max out fire golem and golem mastery. then max out lower resist and bone spirit. Put 5 to 10 skill points into life tap. get a bunch of stuff that gets your max out skills atleast to lvl 30. Then find out wat armor you want to use and put enough pts. into strenght to use it. Some in to vitality none in to dexterity and the rest into energy. And if ur planning to do cows then put 10 into corpse explosion. |
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I like the necromancer and have played it a lot. I find that my general style playing means that I need as many bodies on the field helping me out as I can get. I usually focus on skeletons and mage skeletons and put very little into anything else. I try to get my hands on magical throwing knives because I can set them to be used with poison dagger if someone gets too close to me. Otherwise I toss the daggers at enemies that my skeletons are fighting. When I get high enough to get an iron golem I but at least 5 ranks into that (but no more then 1 rank into any other type of golem) and then try to get revive. Bone armor is very underrated I feel and it has pulled me out of jams form time to time. I would suggest to have at least 5 ranks in Bone armor as well. Bone spear is ok if you don't have magical/Unique throwing daggers by level 18 but I find you could but the points into other things first. As for curses I avoid them like the plague. They take up much needed mana for other things like bone armor and raising minions.
TBRMInsanity (The General Necromancer) |
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PK Necromancer FAQ
STATS: STR 81 (put 66 points in STR), DEX 60 (put 35 points in DEX), LIFE MAX, MANA BASE
SKILLS: BONE ARMOUR MAX, BONE SPIRIT MAX(keep these 2 equal), POISON NOVA MAX(keep these 2 equal), LOWER RESIST 10-15, FIRE GOLEM MAX(max this one out 2nd last), GOLEM MASTERY MAX(max this one last)
-Put 1 skill point into summon resist and golem mastery then leave them till the end.
EQUIPMENT: TRANG-OULS HELM w/PSKULL, TRANG-OULS ARMOUR w/PSKULL, TRANG-OULS SHIELD* w/JAH RUNE, TRANG-OULS BELT, TRANG-OULS GLOVES, WIZARDSPIKE** w/IO RUNE + Personalized, ALDURS ADVANCE, Crafted caster amulet*** (orange) with +2 on Bone skills and +10% to cast , x2 SOJ, x8 +1 Poison/Bone Grand charms with +40 to life on them, x1 +1 Poison/Bone Grand charms with +7% run/walk on it, x1 +1 Poison/Bone Grand charms with +12% hit recovery on it, x10 +5% run/walk small charms with any mods (you will be short of LIT resist and you have to make up about 10% on these small charms)
* The alternate shield should also be trang-ouls, but socketed with an UM rune
** The alternate weapon should be BLACKHAND KEY (Socket with IO) or "WHITE" wand with +6 to bone spirit (this is a runeword "DOL/IO"..i think..and it must have +6!)
*** This is hard to get, good alternates are rare (yellow) +2 to all skills amulets, i had one with 75% poison reduce on it which is very useful
TACTICS: Use all your function keys!, ALWAYS ALWAYS ALWAYS PK IN HELL. Fighter classes will kick your ass in normal b/c magic does no damage. Speed is your lifeline! Dont let anyone get near you and dont chase too much. Let them come after you.
Some characters are immune to poison. Check to see if theyre turning green when you hit them with the novas.
vs SORC with thunderstorm put the fire golem between you and the sorc - it will absorb the thunder strike while you maul her with bone spirit. BE SURE THE GOLEM IS ALWAYS BETWEEN THE TWO OF YOU OR YOU WILL GET HIT AND YOU WILL DIE VERY QUICKLY! You have to re-cast the golem to do this and it takes a lot of mana.
vs BARB/ETC. Run. If you are faster, you can just pop off novas and bone spirits while you run away. Otherwise, they'll get you every time.
vs DRUID If its a good PK druid he is likely to be faster than you. Utilize bone prison to trap him, as the druid cant get out of this as easily as the other classes.
vs AMAZON You can use bone walls to mess up the amazons guided arrow. Though they will leech life from your walls they wont be able to stand up to the onslaught of bone spirits if you have them moving fast enough. (I think you need the caster amulet to pull this off)
LEVELING use amplify damage and decrepify in cow level to help your party kill cows. this nec wont be able to kill many cows on his own.
IN COW LEVEL Heres a great place where the necro can be a prick to other players! They cant hostile anyone while in the cow level so theres no way for them to stop your fun. You can use your speed to herd up great numbers of cows (works best with the COW KING) and set them on your fellow players, then use bone prison repeatedly over them to trap them in with the horde. The bone prison wont work on some classes, like the SORC but you can mess most people up this way. After someone has died, bone over the area where their body has fallen. Now they cant get their body! Your high mana and regen will make you outlast anyone who tries to knock down your wall. Punish people who displease you by following them and using this tactic mercilessly.
AT THE TOWN ENTRANCE if someones is gaurding the town entrance, you can harass them by standing just inside the town and summoning your golem next to them. Also, you can jump out, pop off a poison nova, and jump back in quickly. Bone spirits are also good because they track the enemy. |
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Well,i can be said as the worst trainer ever BUT i have my strategy good enough to kick their asses.I am currently at lvl 11,i will max up my bone amour,it is good.Clay golem will be good too as well as the myestries and the iron maiden.And the best of all,the teeth,try to max it.Maybe it do things great
choonwei(Necro lvl 11) |
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This is what you need to know:
Fire Golem: MAX, Iron Maiden: MAX, Corpse Explosion: MAX, Bone Spirit: MAX, Summon Resist: 5-10(items will boost it further), Summon Mastery: 5-10, Revive: 5 (items will boost it), Skeleton Mastery: 5-10, (THAT'S IT! No poison and only 1 to skills that are pre-requesites for these!)
It is tough in the begining but after you reach level 30 you'll understand. Cast Iron Maiden on everything and have your golem and revives fight for you. As soon as one enemy goes down, the slaughter begins. Cast your corpse explosion on it. Others will fall and cast corpse explosion on them. Bone spirit helps to kill that first one.
When fighting an extra nasty boss, I follow this strategy: Send your golem in, cast iron maiden, and start pumping the bone spirit at them. When your golem is about to go just cast another one right next to the boss and keep pumping bone spirit. Works great for Diablo.
COW LEVEL: USame as above but use blood golem instead of fire golem and you will never die. Just save the Cow King for last and DON'T KILL HIM. Leave the cow level, save and exit, start a new game at the same difficulty, open a new portal and you can go through it again! I did this after killing Diablo the first time and leveled up once every two times I cleared the cow level.
ITEMS: Everyone will tell what you need. Items are the fun part so just keep looking and compare the ones you find to the ones you have.A final hint: Hire a cold mage in Kurast. In normal and nightmare he leaves few corpses but in hell level, few monsters are immune to cold though few can be frozen. This works to your advantage because when they die you can use corpse explosion.
Von Zepplin lvl91 necro |
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I'm a only a level 38 necro, but I've got a winner. Start with 2 skeletons, no more. Put in some skeleton mastery if you want, but dount get too worried about it. Definitely put 1 or 2 for Blood Golem, and at least 5 for Golem mastery - he is your best friend! A Blood Golem mixed with a maxed out iron maiden is a beautiful thing. Iron is a waste, like almost all the curses (except Iron Maiden). I also keep around 4 or 5 skeleton mages, but the monsters seem to all go after the Blood Golem, so the mages can just hang out and shoot. If they die no big deal, make more. Use either skeleton mages or (just 1 point!) corpse explosion to keep the dead monsters from being brought back to life. This is very effective with crowds. Bone spear is fantastic, great for crowd control, and necessary as the bosses will probably kill all your buddies. I put nothing in dexterity, focus on mana (of course) and strength (for armor). Vitality is not a priority, but should get points now and then. I tend to use rings and armor to bolster life. Patience is key to surviving as a necro - don't be afraid to be a coward! Let your buddies do the fighting. I still stick with my original Amazon, giving her lots of defense and a bow that does tons of poison damage (2 perfect emeralds and 2 Thal runes). In a nut shell, throw out Iron Maiden (at least 500%) on ALL the monsters and let Blood Golem go to town, while your hireling, 4 or 5 mages, and a killer Bone Spear lend support. In a big room, run around and make sure everyone gets a taste of the Iron Maiden, or your Blood will disappear quickly. Finally, only go for wands that give +3 to Bone Spear or Iron Maiden, a few more mages (no more than 5 are needed!), or +2 or 3 to all skills. Keep looking for a good one, because they ain't cheap! |
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Why do people still say that summoning doesn't work when in reality it works just fine for lots of people. I mean some people get hostile. There just opinions. I plan on putting a lot into fire golem and Iron Golem. Most importantly i'm having fun with it. I've got the Jade Tan Do for melee right now and i'm working on some better armor.
CrimsonDeath Lvl 27 Necro, Frostbite Lvl 42 Sorc. Skullthrasher Lvl 22 Barb., Windtalker Lvl 45 Druid, SoulBlight Lvl 25 Asassin, Jared Lvl 44 Paly, InfernoFang Lvl 22 Druid, Shea Lvl 44 Amazon |
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Well, I'm probably at the bottom of the list so no one will ever read this but I'd like to write a little.
I have played over 10 necros, all through level 40 at least, many above 80. I have played lots on single player, multiplayer LAN, and Bnet. I must admit, I am not really very impressed by many of these comments, but since there are like a million of them I was not able to read them all (nor would I want to). I have tried a lot of different skills and combinations but I can easily break down the usefulness, or lack therein, of it all. Firstly it all depends on what purpose you have in mind for your necromancer. A single player game where you only want to play through once, to the end of normal, and then put the game back on the shelf is a common use, we'll call it SCENARIO 1. If you plan to play through the whole game right to the end of hell mode, you'll need a very different strategy, this will be SCENARIO 2. For a pk necro (dueller), we'll look to SCENARIO 3. And finally (these are the most important breakdowns), if you plan on using your necro as a combo dueller and monster killer, then we'll call this SCENARIO 4.
SCENARIO 1: You just want to play the game from Act 1 to Act 5 (err or 4 if you dont have the x-pack), see what all the fuss is about, and then go back to bed, is that right? Well its very simple, it doesnt matter one hoot what skills, combo or anything you choose. I'm serious. You could play through and kill Baal on normal with teeth for christs sake. Have fun, experiment and see what the best character in the game can do!
SCENARIO 2: So you actually want to finish all the difficulties and kill Baal on hell mode, well thats a good accomplishment and well worth recognition (especially if you do it in single player, though Bnet would probably be funner). As has been pointed out in the numerous posts on this page, you can do it many different ways. But I'll be honest, despite what everyone else says here, there is only really one dependable and strong way to do this. Every high level nec I know uses this strategy. You need a few points into blood golem (maybe 5), a bunch into golem mastery and summon resist (10 or more), a lot into iron maiden (like 20 please :) ), and a whole bunch into bone spirit (everything else youve got), plus one into fire golem (and of course, any you need to get there!). Try to get a lot of energy, and your dexterity and strength up to minimum standards for the weapons and armor you want (probably >100 strength and >70 dexterity, at least), then put a few into vitality (but as much as you can into energy). Also aim for armor and weapons which give you as much +skills as possible. An average high level nec will have +8 or more to all skills (of course, this pops your low level skills up to pretty good levels). The strategy here is to hide behind your blood golem while all the monsters beat there heads on him with iron maiden cast on them. As long as they are physically hitting him (as opposed to archers or mages), he will never die, and you will never need health potions. You bone spirit is for those damn mages! Also I highly suggest sticking to the very first mercenary you get, the rogue. She will be absolutely invaluable to you and probably save you from all those running out of mana instances. Individual enemies die a lot faster with her around too. And so do those damn mages! And for those beasts who kill you blood golem with a hit and knock your life down to harrowing levels (like Diablo) use the fire golem (who is actually a high level because of all your +skills).
SCENARIO 3: PK eh? Well for the dueller in you, you need the decrepify. Basically I'll tell you what the strategy is, and you can do the points. You use decrepify on everyone, especially those cursed Bowazons. This will slow their arrows down to actually manageable speeds so you can run in circles to get away from them! So you need everything you've got into decrepify. And then you need bone prison to trap the stupid bowazons (and whatever other victims you find along the way, mahahaha). Get the prison up to a liveable level so it doesnt break when someone hits it, it may take quite a few points! Lastly you need the bone spirit, to make the kill (get that boosted way up to level 20 too). As secondaries you need a golem, maybe fire since he has so much life and you'll probably need the blood to get through the game anyways so your half way there! Iron would do fine also but always finding something to cast it from is a pain in the royal ass. Clay is a little to weak for those barb whirlwinds and the like (and blood will knock you down in life wayyy to fast when he starts getting pegged). You also need iron maiden to watch those poor barbs kill themselves on your golems. When the barb learns himself, start spanking him with bone spirits to unlearn him :) To do with stats, you will probably want a lot of life and a lot of energy and minimum amounts of strength and dexterity (just enough for your fav armor or whatever) You can take it from there! I caution you though, carefully think through every point allocation before you do so, and think waayyyy in advance.
SCENARIO 4: Ahh my favorite choice. Look to scenarios 2 and 3 for the basic info. Basically you want a combo of those two strategies (duh). I would aim more towards scenario 2, and then include decrepify (still up to lvl 20). Don't simply play the game as though scenario 2 and then try and become a scenario 4 though, it will be too hard. Think in advance. Far, far in advance. Plan every stat placement, every skill point. Know exactly when and where you will do what. Scenario 4 is a careful balancing act and you could end up either having a tough time dealing with those big groups of monsters, or being a sucky PKer. But I wont tell you exactly how to do scenario 4 because it is an art form, and requires a skilled user. This is the ultimate necromancer! |
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For my Necro I like iron golem because of the diversity. They gain the attributes of whatever you create them with. I use my cube (any staff + any kris + any belt + any diamond) to create a savage polearm that gets something like +76% damage. Create your golem with it and he gets the damage modifier. all you need to find is the diamond and you can buy the other stuff almost anywhere. I also sometimes just cast a 1 point clay golem right next to a group of advancing monsters followed by a fast Iron Maiden - the golem dies fast but so do they usually and you can just recast him because he is cheap have a few mages with you and the monsters will just keep attacking the stupid golem while your mages fire from a distance. I usually use the clay golem strat in tight areas and my iron golem in the open, that way your tough iron golem is not stuck behind your mages in a narrow corridor and cant get into the fray. |
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During the game consentrate on summoning skills and bone spear. Once those spells are powerful, just let your golems, skeletons, and revied handle close combat while you shote them with bone spear. But make sure you don't up grade the golems the selves once you have got a fire golem cause it is the last golem you can upgrade. What is the since to upgrade somthing if your only going to use it for a cuple levels. Do golem mastery untill fire golem, and make sure you upgrade bone spear! Then kick Diablo's Butt
A level 40 Necromancer |
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-necro- probly the worst character at everything. things to max out are poison nova revive amp damage skeleton mastery, rest into skeletal mage. |
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Hey guys. Here is my tip on how to beat most enemies/bosses with a high-damaging melee attack (such as the tough Duriel). First of all, make sure you have Bone Prison and a few points into Iron Maiden. Then all you have to do is cast Bone Prison around the enemy/boss then cast Iron Maiden. While they try to attack the Bone Prison to escape, they end up hurting (and more often than not, killing) themselves! And with a few points into Iron Maiden, you can get the damage return up to 250%! This is why you should use this on a high-damage melee attack enemy, especially Duriel. His attack does significant damage, and when multiplied by 2.5, then have that damage done to him, it is surely an invaluable tactic. It wouldn't hurt to have a few points into Bone Prison, also, because then it would take more hits to break through it, thus causing more damage before you have to cast again. Just whatever you do, for this strategy, DO NOT have your minions out. They tend to attack the Bone Prison, especially if it is the only target around (again, like Duriel), thus causing it to break faster.
Another thing I like to do (off of the subject of the afore-mentioned strategy) is to cast my Fire Golem in conjunction with Iron Maiden and keep him alive as long as possible. He can take a beating, if necessary. With max Golem Mastery, he is a definate force to be reconned with, with a whopping 1,252 life (for a summoned creature, that is huge). Now, compared to the amount of life available, the damage may seem insignificant, but as long as he can take a beating, it doesn't matter, he's gonna have plenty of time to deal damage. Also, he absorbs fire damage. You only need one or two points into him, because his mana cost gets too high (50 at level 1, 240 at level 20). Another decent Golem would be the Iron Golem (unless you don't have Golem Mastery). He, too, has a rather large amount of life for a summoned creature (804). You only need to have about 3 or 4 points into Iron Golem because it only adds to one area of effect (Thorns damage). Trust me, 180% returned damage is enough. Why I like him is because you can choose whether you want him to be more offensive or defensive, depending on what item you cast him from, and he also takes on the magical properties (if any) of the item. Well, I hope my tips have been helpful to all you new or re-started Necromancers trying to decide how to build yourself.
My Characters: Veritan - level 78 Necromancer , Mike - level 91 Barbarian (Mace) , Halgon - level 45 Paladin |
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The strategy that I have found out that works best for me is when you level up put all you points into either Strength, Energy, or Vitality.
Strength- If you put a lot of points into Strength, say you go up to 65, you will be able to use good armor yes, but more importantly you will be able to have a belt with twenty or more spaces. If you have twenty spaces for potions I recommend that you fill 3/4 of it up with Healing Potions, (Best to use Healing, Greater or Super) and the rest with Greater or Super Mana Potions. This way you will always have plenty of life and mana to help you out.
Energy- Seeing as in a fight you as Necro will more than likely be raising dead or golems, or casting curses or bone spells you should have a lot of mana, because if you can't raise a skeleton then there is not much use being a Necromancer.
Vitality- This will ensure that you will have enough life that in a middle of a fight you can stop and go through your spells without worrying about dying. Also it gives you a lot of stamina to run away if you are out of mana and close to dying you can run away until you build up some mana.
Spells are the most important weapon you will ever have, next to some very powerful wands, and the most useful. Now most people will say to forget about Curses, or forget about Summoning Spells, well in my opinion that is bad. You need to spread it out and not concentrate in one area for too long.
Curses- Curses are very useful in a fight because they can make your enemies confused or it can cause them to die quicker. One of the first curses you will get is Amplify Damage, most rookies make to the mistake of putting too many points into this and when it's crunch time they realize just how worthless it is. Amplify Damage is a good stepping stone to start but don't put more then one point in it. Weaken is the next Curse you should go for, it is a natural step up from Amplify Damage. The other useful Curses are Iron Maiden, Terror, and Life Tap. Iron Maiden is practically the same as Amplify Damage and Weaken but it is better to use on lower enemies since the big boys tend to be too powerful to be hurt be this. Life Tap is quite possibly the most useful and important Curse you'll ever have, it is the best one to use on Bosses and Super Unique Monsters, Andariel, The Smith, Duriel, Mephisto and even the lower monsters are the best to use this on. When you are fighting Mephisto or whoever casting this Curse gives you a huge advantage, all the while they are dying and getting weaker, no matter how hurt you are you will grow stronger due to this, you feed off of them.
Bone Spells- Most players say "Use this the most." Well, in my opinion this is true to an extent. Many of these Spells are good, Teeth, Corpse Explosion, Bone Spear, Bone Prison and Bone Spirit are about all you'll need. Teeth are good toward the beginning since with it you can off enemies from a long way off. Corpse Explosion and Bone Spear are the best to use from far off not from hand to hand combat. Bone Spirit is a good one to use on the higher ups, lower ones offer no resistance. The rest of the spell are good for a time but after a will they tend to stop working.
Summoning Spells- Now almost every strategist says forget this one, or don't bother, these players obviously forget that this is what the Necro is best at. If you have fifteen skeletons fighting off groups of monsters then you can either sit back and cast Spells and Curses or just sit back.
Skeletons- Most players say these guys stink, they are absolutely right, they do... when your in Acts IV or V. Skeletons totally suck because most monsters are so powerful they smash them with one hit. But when you are just starting out, these babies are your best allies, they keep demons off your back and when a Boss' attention is focused on you these guys run around and attack him from all sides. But in Act II you should forget about them because they stop being useful after that. I recommend putting no more then 2 levels in them.
Golems- The strongest fighters you will ever have, yes they're a little slow in the head but they are the best things you can raise, in any level. Like most other players you should hit the Clay Golem tab once and hit the Golem Mastery tab after that and never look back. This raises the stats of not just your Clay, but your Blood, Iron, and Fire.
Skeletal Mages- Up these guys only four levels after that they start becoming too draining on your mana.
Armor/Weapons- Now I explained earlier that it was best that you have a lot of strength, here's why. Don't worry too much about getting that 'Ultimate Weapon' it doesn't exist, at least not for a Necro the best thing is to get good armor like a Breastplate and get a good weapon like a Scythe or Scimitar and stick with it, if you have a one handed sword best to get a sheild too, if you have a two-handed poleaxe it's best to get a really good Breastplate, the best Helm you can find and the absolute best gloves and boots. This may not work for all of you but it has definitely worked for me. |
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Most people say skeletons suck personaly i think numbers is never a bad thing my necro is a shy lvl 31 but he is looking to become pretty good i put a lot of points into mages golem and revives most importantly i will max out poisondagger and bonespirit (plus a few pillow points into bonecage and such) my strategy is to run stab a dude with a poisened dagger and let the summons get their hits in i think it is a good idea so blaah
ME |
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Some people who write in here are idiots. They talk about skeletons and golems and masteries which doesnt work. This is one stratagy my necro uses and i defeat any act in the game, any diff. For skills:
Summoning: lvl 20 revive lvl 20 summon resist, Poison/ Bone: lvl 20 Bone Spirit or lvl 20 Poison nova, Curses: lvl 20 amp. damage
Using these skills employes one simple stratagy. First, revive as many monsters as possible. To do this you need at least 1000 mana so put stats on energy untill u reach that amount (frostburns will help). When u get enough monsters u can raise an iron golem if u want for some extra protection dont get blood or fire. You must use Bone Spirit or Poison Nova to get corpses. Cast Amp. Damage and you minions will do the rest. |
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For A good necromanceri first suggest to get lots of mana life and strenth.Dont bother too much with dexterity unless u want to be a meelee necro.u should get skeloton and skeloton mastery up to around lvl 10 each.Then het iron maiden to lvl 5 or six.When u get to lvl 30 max out poison nova and revive. After u have them maxed out u can finish maxing iron maidon gl with ur necro. |
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i use bone armor, a crossbow, a few magi, and a whole pile of skeletons. i make sure my skel. mastery is through the roof, and just hang back and take out the big guys and missile attacks while my skeletons take out the front line. i keep my belt half mana/half health, focus my stat points on strength and vitality. i keep a good melee weapon and shield for bosses [rarely needed]
this system has been great for me: the magi and i almost never take damage and i use far fewer potions than with any other class. |
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Sup all necro i have a lvl 70 necro just to tell u.... HE KICK BUTT FASTER THAN U CAN SAY NECRO! first for the skill...use ONLY blood golem / iron maiden / bone spirit / revive / skells(to start with) / mages / poison nova and maybe corpse explosion put around 5 in blood golem 20 iron maiden bone spirit ...15-20 revive 10-15 skells 5-15 10-15 mage 5 poison nova 1 corpse explosion(if u want)
foe stats im not the specialist but ..... around 130 to strenght(to use good armor and weapon) 80 dex 80 vitality 190 to energy thats all for the rest use it at your choice(by lv 60 u must have this after do wut u uwant) for the items....graverspine is quit good.... trang-oul glove and the rest i dont know...and to tell u necro arent THE best for duel... but u kick a paladin ass quiter than u can say hello!!!!!!!
killanobody 71 necro (the kick butt necro) |
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I'm a level 40 Necro on the expansion and I've restarted many necro's in order to get the perfect one. I recommend no skeletons at all and 1 point to each golem except fire. Fire should have at least 5. Then Golem mastery should have 6 and summon resist should have 4. My golem health is 750. Even though the golem is strong its main purpose is a distraction. A level 15 bone spear is perfect after you mix it with some items that give you plus to necro skills. Just 1 to teeth and corpse explosion is all you need. You may not always have a dead corpse to revive or explode. I don't put any skills to bone spirit but its not a bad idea if you want to duel. (A barbarians frenzy sends him running at a speed almost equal to the bone spear). I recently got a zombie head that gives me +2 to poison nova so I'm only in the testing stage of this skill. Besides the fact that it drain a high amount a mana when used, it is helpful when faced against a group of enemy's. Curses are not really me, I don't waist any points on them and prefer to use my bone spear instead of curses. Revived monsters are useless since they don't last very long and mana cost is so much. Bone wall and cage don't work very well for me. The last skill is bone armor. I put 10 to it so it absorbs 110 physical damage. This skill at this level prevents me from dieing. My health evel barely goes down. |
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aight hell-raizer and blood golem is wrong, blood golems give you life, and if they die, u dont die, just thot id tell you all that b4 you all decide not to use it cuz i thot it was true then i tried it in arcane sanctuary becuz of all those pain in the ass ghoul lords and it worked great |
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first of all, i'm a level 29 and am in act 3. I'm on miphisto. the best skills are: 5 into skeleton, 22 into skeletal mastery (my skeletons do 42-43 damage and have 204 health!), 2 into clay golem, 3 into blood golem, 3 into iron golem, 3 into skeletal mage (for act I), 3 into iron madin, and...3 into confuse.
(i have an item that gives 1 to all skill levels so it's easier for me) then, when your at level 30, learn bone spirit. then repeat the following: cast a clay golem, cast a blood golem, cast an iron golem, cast a blood golem, cast a bone spirit, hit enter and type: THEDEADMUSTFEED then die., save and exit, get back on, when you find your carcass in town and pick it up, you wil have the stroke of death in your inventory!(the best necro weapon) then kill diablo! |
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I've spent many hours reading these strategies and I believe I can add something useful. Firstly, two types of people read these strategies: those who want to experiment with new character set-ups, and those who just want to know how to build a necro that will make the game easy and enjoyable. I'm one of the latter. I've also picked up that there are two types of players who contribute to this page: those who have high level necros and want to share how it was done, and those who think they've mastered the game becuase they killed Blood Raven in Act 1 on normal mode. I am neither of these types. But for those who want to know how to build a good necro, I'll give you some useful tips. I'll tell you how to avoid some bad mistakes in wasting your skill points, and it will save you a lot of frustration.
Firstly, curses. There are only 2 that you need. Amplify damage gets 1 point to gain access to Iron Maiden. Plug 4 or 5 into IM early on and enjoy it. If it's really your bag, add more later on, but it's the only curse you will need. And that's it for curses. Isn't that nice?
Now you start working your way to level 30 spells where the real power lies. There's much debate on this page as to whether bone sprit beats bone spear, and also whether or not poison nova is really worth its weight in gold. Regarding the sprit/spear debate, both are good, and choosing to specialise in either one will not be a mistake. As for poison nova, yes it's cool early on in the game, and it does a nice amount of damage. My advice is: you're better without it. You won't miss it. Those skill points will be better spent on something else, or you're spreading your skill points too thin. You also save 2 points on the prerequisites to the nova. Better to put those into corpse explosion which is a must!
Golems are great, really. Clay is only a prerequisite, though so give it its 1 point. If you're going to make golems your main attack, golem mastery benefits Iron, Blood and Fire all at once. So clearly, I think, if it's a choice between making the golem stronger or golem mastery, mastery must win. This is the only time I'll express my personal preference: I've tried but I don't see how iron golem beats blood golem. I just think there's no comparison, really.
Skeletons, it should be clear, are worthless. This point is not even debatable. What is debatable, however, is the usefulness of mage skeletons. My adice: if you're gonna use minions, use revives. Mana-wise they're expensive but you will get a thrill at how much just 2 revives help.
Undeniably, the necro is not a fighter. Waste no points in dexterity - carrying a crossbow cheats your necro out of extra skill points with those nice summoner wands, for example. Spend 1 attribute point at most on vitality each level. The rest should go to mana and strength.
Alright, as you've seen I haven't really told you what kind of a necro to build: summoner or mass attack. The choice is yours. But I have told you what to avoid, whichever route you take. Oh, also leave out teeth completely. I wasted an entire weekend because someone here said teeth is great at high levels. No, it's not. That's all there is to it. I had to start again. Thanks, bud.
And finally, the most useful tip I have, is that many people who have written to this site should invest many more skill points in how to write English. Half the time I spent reading these strategies went to trying to decifer what they were trying to say. Other useful tips I can add to those just getting into the game are as follows: there are only 111 skill points in total to get. 99 from your character, and 12 bonus points. 20 is the maximum of any skill you can get, but items can add additional points. You can only play the cow level after you finish the game on a mode. Don't get clever and beat Diablo, play the cow level and then load the expansion set, kill baal and try again. It won't work. Put any money you have in your stash lest you lose it when you die (and you will, don't worry about it). When your stash is full, fill up your belt. When that is full gamble a bit and fill up again. Gold is never really a problem. Pick up all magic items, but don't bother with wearing items that increase your percentage of gold from monsters. Gold is like necromancer strategies - plentiful! |
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these nec strats are all from newbies whay u need 2 do is--
Curses 20-Iron Maiden, 20-Lower Resist
Poison Bone Spells 20-Bone Wall, 20-Bone Spirit, 20-Bone Armor
Summoning (i recomend no summoning)
i wont tell u why this good u will have 2 figure it out for yourself, that makes a unstopable nec that even 4 bowazons cant even beat!!!
*bm_ara_zealot |
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Hello, folks. Although I haven't been in the trenches as long as some of you playing my personal favorite, the Necromancer, I thought I'd offer up some tips from my previous trials and tribulations within the realm of Diablo II. Note: These tips are for Diablo II exclusively, NOT the expansion pack.
1) If you like specializing, choose one skill set and pump the points you choose into the skill of your liking. Lockshol, one of my many Necromancers, choose a combo skill set of Summoning/Bone spells. As he progressed past level 12, he could summon a veritable army of Skeletons and Skeleton Mages, with a Clay Golem mixed in for good measure. Note: This worked especially well with a wand that focuses on your summoning skills.
2) Tailor your Necromancer to your preferred play style. This might take you a few characters to decide which variety you like best, but once you find it, stick with it and don't diversify half way through the game! My Necromancer uses wands in lieu of all other weapons. He is also outfitted with unique items/set/rare items that reflect bone/soul/etc. names and abilities.
3) If you play the Summoner variety of Necromancer, stay BACK as your army does the work. Approach a volatile situation (e.i. intense combat) only to resummon your minions as they get wasted. Rushing helper-skelter into a situation (especially a unique situation, no pun intended) will just end up with you on the floor with your minions. If needed, and no bodies remain for you to reanimate, LEAVE the area and find some lesser creatures to kill to bring your army back up to fighting strength.
4) Bone Wall is very useful to protect yourself. Make sure your minions are nowhere behind the wall, or they will break it to get to a combat situation. Note: Minions WILL attack your wall and destroy it. Seems they don't like you leaving them alone. Talk about unconditional love. Makes your heart warm, doesn't it? :-)
5) If you are a fighting Necromancer, and this is pretty obvious for hints, boost your strength and vitality. You will need more hit points and strength to wield good armor/weapons, and the hps will come in handy when monsters start whacking the crap out of you. Pick the right weapon for the job, as in Diablo I (e.i. clubs/maces/etc. for undead, slashing weapons for animal types, extra cold/fire/lightning damage is ALWAYS helpful, etc.).
6) Explore areas thoroughly, and if you are a Summoner, let your minions "fan out" around you. They are great for detecting incoming enemies, and will let you rest/recuperate as you drink potions, rearrange items, etc. This only usually works if you have about 4 or more minions, that can cover more directions than two. It also helps to have a Rogue along in act one, as her line of sight is greater than yours. Being a Sister of the Sightless Eye, her vision is greater.
7) Last, but not least, HAVE FUN. This is a tremendous game, with lots of depth and replayability! I have played this game nonstop and enjoyed every minute of it. As stupid as this sounds, take a BREAK every hour of gameplay to avoid stiffness and fatigue. You'll enjoy the game more if you're not cramped or in pain from sitting in one spot for hours on end. Take at least 15 minutes to get the kinks out of your body.
Steve, a.k.a. Lockshol the Summoner |
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"I am currently a lvl 10 Necro and looking very fine. Really, this stratergy is my opinion. You may disagree with me, but listen:
I believe that teeth is a really useful spell to use. When maxed out, you can turn odds to ends and turn the tables over. But, I use teeth as a back up spell. Especially when a huge minion army is against you adn your army (skeletons, ages, golems and merc) are dead, and overhwlming numbers are against you, use teeth. They shoot in the front 120 degrees- a nice teeth barrage, and the minions are dead. Even though poison nova may substitute this in, teeth, as a very basic skill, costs very little mana, when used repetitively, can wipe out minions and unqiues-fast. I may be wrong, but this is a thought that might work during only the middle of the game.
Also, because the necro is more of a magic typed character, don't use him in melee unless otherwise. Equip him with a good wand or a nice magic item (no huge weapons), because it can raise skills, and also, a nice dagger will do as well (poison dagger skill) A bone shield makes him look more familiar, and always have a backup weapon. The rest all necro fans knows, get decent armour and gems and runes and have fun!"
lvl 10 Necro Death_Mage" |
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I made a great summoning necro who was almost god. At lvl 40 he had lvl 25 skelital mastry and something like 8 warriors 13 mages and 16 revives the only problem was that in the very begining i realy sucked because i am so depandint on corpses. so rember all points in sommining
Mastry is your most important skill and run in circles
guyinbones |
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Well, what my necro does may be traveling a bit far away form what the necro is really supposed to be doing, but my strategy works quite well if you build up in the right areas. Firstly, do NOT put any skills into teeth. It is a weak spell and I never should have thought that leveling that up would ever kill Andariel. Instead, put stuff into skeleton and golem mastery, and have perhaps a few skeletons and mages for the beginning, because they all at once when you start to get into nightmare and heck mode. So, it would be wiser to put more into golems, but do continue to add to skeleton mastery, because this becomes quite essential later on. When you reach level 30, start building up revive a few times, and summon resist, because if you built up skeleton mastery those things will be over 5 times as strong as their enemy version. So, now for poison and bone. Try to put stuff into bone armor, because it may save your life one day, if you are fighting someone who does about 500 damage in heck mode, and you have bone armor there to absorb a little bit of that, say about 90 or up when you get to that kind of a point, then you run like mad and either cast life tap or potions. Bone spear is something you may want to put some into, especially if your necro is a wimp and cant take damage without dying. Put a few into corpse explosion too, and bone wall don't even bother with; that skill is so lame if you have any summons out as they will immediately start to attack it while there are other things beating on them. Bone prison is another thing I wouldn't put much into, either. Don't even bother with poison explosion as it is weak compared to the corpse one. Put a lot into poison nova and bone spirit, because those are going to get very powerful later on. I wouldn't bother with poison dagger, either, because it hardly adds anything, and dagger are weak to begin with. Now, for Curses. Put at least one into every one of them, but mainly focus at Amp. Damage in the beginning, and later on you should focus on Lower Resist and Decrepify, because they rock. Stat wise, you can do whatever, because if you raised your necro with high level spells, then you should put more into energy. But if you are like me, then put more into vitality, dexterity, and strength, because the spells are weak compared to things you will find in heck and nightmare modes, and just have some skeletons and golems help you, and a few mages in the back to
freeze, poison, or whatever, and then the revived can just do whatever they are good at, and you have a pefect team right there. It especially helps that strategy of mine to have a weapon that will make the damage dealt from 500 to 1000 and up(not the weapon
damage alone, but total, with the included strength and such) in Act 1 of heck, to get the job done fast. It would also be considered a wise choice(if you are using the summons to help you attack strategy) to build up bone armor and decrepify.
necro at level 59 currently, *BalioAnchors(Balio char. name) |
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ok im only lvl 47 but i just started this guy about 2 weeks ago and onlyplayed it for 1 week all together. i have + 10 to skills altogether. i have ume's lament wand, wall of the lidless sheild, someones circlet(green writing) 102 defense, some other boots and stuff that arnt that good around 50 defense, mand i have trang-ougles (or what ever you call him) armor. put points into poison nova, bone spirit, goem mastery and 1 in to fire golem and all othert golems. with your + skills stuff it sholbe pretty high.
Dunikus /w mini_me000 if you can help me sometimes plz do. im on useast. and never do what someone tells you to do that has anything! to do with your password.
Stevie-Wonder pally useast lvl 35
Stevie-Wild druid uswest lvl 14
BlackSocr socr uswest lvl 30
if anyone want to help me socr plz do im at baal normal and need help. user name is mini_me000 it may not be me, it may be my dad...so if i dont answer just add me to find out where i go and join and help. if i do answer ill prob ask you to help. |
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some people say necros should use fire golem and bonespear but that all really really really SUCKS. i got my necro rushed to hell cows at lvl 39. he could beat it by himself at lvl 39, although it would take a while. the skills you need are iron cost a slot of mana. people say bonespear and fire golem but i say screw them. bonesprear is super weak and fire golem dies way too easy. if u have iron maiden and a blood golem the golem gets life every time he gets hit. so you need iron maiden. lvl 20. blood golem, lvl 5. skelten mastery lvl 10. revive lvl 9. golem mastry lvl 3. thats 47 skills. that right there works the best. i got like 160 strenth and im goin for 174 for a kraken shell. and not enough vitality. i got 100 energy which may seem like a lot but i need it cuz the spells cost a lot of mana. this way u and your golem are invinicble. the red life steal circle will always be there. unless u forget iron miaden and your down to zeroe life in 1 sec.
use boneprisons. thier so much fun althoug hthey might be a waste i think thier the funnest thing in the whole game!! i dont know how to duel thogh. i guess if your against a barb u can iron maiden him right before he hits your golem and then hes dead. i have no idea how to kill zons.
if you say anybody like JOHNNYBRAVOMAN thats me. i got 8 names like that all the classes and an extra barb. NECROMANCERS OWN!! |
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Ok, Here is a strategy that works just fine normal through nightmare mode (dont know about hell cause im not there yet). Up until the end of normal mode here were my skills (level 35). 2 skeleton, 2 amplify damage, 16 skeleton mastery, 5 skeletal mage, 1 clay golem, 1 blood golem, 1 iron golem, 1 fire golem, 1 golem mastery, 2 summon resist, 5 revive. The weapon i used gave +1 to all summoning skills, so add 1 to each of those skills above. My strategy was simple, i had out 3 skeletons and my golem and they would do the melee combat. Then i had my 6 mages and my Ac1 hireling sit back and attack while i used amplify damage. It sounds so simple, but it was effective. THen when i got revive i threw them into my strategy and i did rather well. I went through and was able to beat every boss by myself. In nightmare i put more points into revive until i got it to 20. By that tiem i had found an ammy that gave +3 to all summoning skills. So i had many powered up skeletons, mages, revived, and my fire golem fighting for me and i always used amplify damage. Currently im working on Golem mastery and im siiting back relaxing and watching my creatures fight for me with ease.
Undead Bovine, lvl 56 Necromancer
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Hello to all Necro's,i know most Necro's like skels but there useless Golems with lots of mastery, and lots of skel mages is all you really need.While they are fighting poison the enemy or use some kind of magic (fire ice poison lighting)whatever and u are ready to deafet Diablo and his brothers. |
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O.K., O.K., I might not be the "best" out there but I do know what i'm doin' and if you like where i'm goin' with this, then read on and get in touch with your necro. MAD SKILLZ - 1st thing's 1st it is not E.Z. 2 do this and failure is quite possible, but in the right hands this build gets results. The trick you wonder . . . balance, a very good, hidiosoly-strong, evil, vile, potent, balance . . .
The Equimpment makes the man, if U never go on a shoping splurge and get whats best 4 U, U R gonna die plain and simple . . .How 2 fix that U wonder? STOP BEING STUPID, if U have a chioce between a "+ 10% regenerate mana armor", and a "attacker gets frozen" armor pick the regenerate, What kind of idiot necromancer runs around in circles saying "want some, come get some" - E.Z. a dead1 . . . 4 best equipment I pick the ~ Blackhand Key (wand) - this bad boy will up your cast rate, and skill levels and if you're desperate to think you're a Barb it does the most damage of any wand 2. Next is Gloom's Trap (belt) - this handy little thing has some good mods 4 U necros, and some more vitality never hurt NE1 right? Next is The Homunclulus - need I say NE more? Then you'll want some Silkweave boots these little buggers can Really help out. Next on the line Trang-Oul's claws - This is ok, but good gloves R hard 2 find (especialy with + to skills) 4 armor go with Skin of the Vipermagi - the resists R invaluable at late game. 4 jewelry I like to pick Mara's Kaleidoscope - Very nice. And 2 Stone of Jordan - I'm ignorant not stupid.
Ok with that out of the way I'll move on 2 skills my best sugestions R 2 cosentrate on the following Lots of skeiton mastury, a few in revive, fire golem (he can take all the fire damage and it just makes him better) bone spirt (4 bosses), poison nova (crowd controll) no spear (thats Y U got revives and poison nova), 1 in bone prison (pvp and bosses) a few in corpse explode (also GREAT at crowd controll) and now 4 the great equalizer perhaps a totaly underestimated skill Lower resist your spells and elements and poison do more damage with this killer combo skill with the + to skill items you can do over 700 damage with 1 bone spirt EZ when maxxed it is -62% resist to fire, cold, lightning, poison, and genral-magic/bone skills (now that HURTS) it lasts nearly a minute and covers over half the screen ! ! !
Lastly for stat points - you need only 65 str. 2 wear your items so 65 there no dex., and the rest to vit. and ene. about a 50%/50% 60%/40% build up I hope this helps all U necros out there whom wish 2 kick . . . errr . . . ballz with the best
DustmanD_EVIL |
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many of the stratagies i have read here are pretty good only for normal mode. their stratagy won't work once they get to nightmare and especially hell. although there are some stratagy here that are very useful i would like to give u some tips on using a necro.
i'll start of with skills as they are most important. this is a list of the skills u should use and how many points u should put on it.
- revive-10 u need this if u want to survive through hell.
- bonespirit-max i reccomend this over bone spear as it dones twice the damage and it also targets enemies. the only skill necro has that works against non-meelee humans.
- poison nova-max this spell is does over 400 over 2 seconds!!! and works even better with lower resist. if you have about level 5 LR and maxed poison nova it should do about 600 over 2 seconds:):):):):):):):):)
- lower resist-5 as i said before a must have if you use poison nova.
- skeleton mastery-max will boost the power of your revive tremendously.
- bone armor-none not worth your skill points and makes life harder haveing to pressing f1 or whatever all the time.
- iron maiden-max u don't need this very early on but in cow level it works wonders.
- corpse explosion-1 put only one on this and let items raise the skill level. if u decide to max this then i wouldn't reccomending using IM
- NO GOLEMS!!!!!!!!!!!!!!!
now for the char points. generally when u level up put 2 on energy, 2on vitality, and 1 on strength or 2 on energy, 1 on the rest. do this until you are level 50 then put 1 on energy, 2 vitality, get enough strength to wear a heavy armour.no dex really needed as u won't be meeleing and u should keep your distance from monsters.
heres some items suitable for necromancer. head gear- wormskull, weapon- gravespine isn't very hard to get., shield- preferably one with lots of sockets so u can socket perfect diamonds., armour- one with decent armor and some resistance., amulet- any that plus to all skills., ring- SOJ would be good or if u don't have one wear sumthing with plus to skills or mana
follow my advice and u should have a necromancer that will kickass in all 3 modes.
lvl-77 necro(balltosser) |
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well i have read a random number of these and i c that allot of u play single player and allot of u r quite sad. This is quoted from 1 lets go on open b.net and plead for a +7 skill ring ummmm lets not coz that's just not rite, the only way to go is on normal b.net, neway 2 the point get some + skill items NO HACKING +2 wand, +1 helm and sheild, it's pretty hard to get others without good friends or good mf, nething else if u can. Then i recommend putting 10 or so into skel mastery a few into summon resist and golem mastery 10-20 into fire golem, corpse explosion 10+ 12+ revives, not quite sure about poison nova maybe a few in x-pack, not 2 many in bone spear or spirit or wateva u choose, and iron maiden, plus atract can confuse a group of monsters and make em attack allies. None in mages or skeletons mages really do lots in hell and skeletons well those good old skeletons *cough* *cough* neway thats my stratagy thnx 4 ure time. |
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My necro is a level 66 and after reading many of the above mentioned strategies I fear that I have sunk a whole of skillpoints in to the wrong skills. I finally have acquired the full Trang Oul set which adds +3 to all skills I wear an ammy that adds +3 to poison and bone skills, my wand adds 2. With all of this I can summon a total of 9 skeleton mages, 7 skeletons, and 11 revived. This along with a level 20 fire golumn does pretty well for me. My attack usually begins with amplify damage being cast and then letting my minions do their thing while I throw my maxed out level 20 bone spear. The thing is, I have never even tried poison on anything. I am still attempting to kill mephisto in hell but having a hell of a time. I have read that in hell iron golumn is best used, and I found out that the quality of the item you use to create him goes directly to him, so if you use a cheap, junky sword to create you iron golumn, you will have a cheap, junky golumn. So use the best when using the iron golumn. |
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Hey fellow Necromancers, here is a strategy for those of you who are
tired of baby-sitting your revives who are weak and stupid under the best of circumstances and watching over and saving your mercenary’s butt. I have a level 70 necro in Act 5 Hell and I have no points in Summoning skills at all, no merc, no revives, no golem. I have 1 point in each of the curses except Attract and Confuse and the rest are in Poison and Bone. I have 3 skills maxed : Bone Spirit, Poison Nova and Bone Cage and I have Corpse Explosion at level 9 with + skill items. The strategy is simple: put Bone Cages ( you can make a whole wall of them) around any monsters approaching, Decrepify or LR them depending on the type of monster and pick them off at your leisure with BS or PN. No monster is immune to both. When you have enough dead bodies explode them. Bone Cage at high level is very powerful and will hold any monster long enough to deal with, including bosses, although for the tough guys you may have to recast it often. The exceptions are those blue flying things that steal your mana (forgot the name), and any ranged attacks including the Oblivion Knights etc. These can be dealt with in various ways. Use Decrepify to slow and weaken them and deal with them one by one, use Dim Vision and fast movement to hit and run. Max lightning and fire resistance if you can and use Bone Armor. I have +5 to skills and level 6 Bone Armor protects me well from ranged attacks and stray hits. Just recast it often. This style of play is mana intensive, I have a mana pool of over 1000 with Frostburns and 1 SOJ and do run out but so what, TPs are cheap, go and heal. Lastly about golems. You don’t need one because they get locked in one of your Bone Cages with a monster and if they kill it spend the rest of the time trying to break it which defeats the purpose of this style of play. Enjoy..
Soulreaper, lvl 70 Necromancer |
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I am a lvl 81 necromancer. And I have learned a lot form the skills I put my points into. First to start off, as most necros are when they use poison and bone skills, they run out of mana because they do not have warmth like a sorceress. Well I never have carried any mana potions when I played because I never need it. The reason for that is because of 1 belt, nightsmoke. As most of you know it has 50% dmg going to mana. When your blood golem gets dmg you get dmg also, and when you get dmg you gain mana from the belt. When you are down to your minimum life just cast iron maiden and BOOM your life is back up. Cast a different curse on the enemy again so the iron maiden is off. That way you will get mana all you want and solves your mana problems(this may only work in hell cows only because they cows do more dmg than fallen in normal). Next is that iron golem is quite useless even with iron maiden. The thing is that in hell cows the golem dies etremely quick due to the cows dmg, also if you want a good golem you would also have to sacrifice or find a good weapon or armor. The only thing you would need in hell cows is a disraction so you can cast bone spirit to kill an enemy, after that just use amp dmg and corpse explosion, it is WAAAY more effective than iron golem and iron maiden. Most people may use lower resist and poison nova and maybe corpse explosion but, even though corpse explosion is 50/50 fire and physical dmg lower resist may not help in hell because the cows have more resist than usual. Now for the distraction, The most useful distraction would be clay golem or revives, if you pick clay golem it requires less skill points but if you pick revives you'll require skeleton mastery and the prerequisites which uses up too many skill points. The reason for clay golem is that they get dmg reduce by a % (physical dmg). This is most helpful in cows because all they do is whack away at you. And now for the poison and bone skills, DON"T MAX POISON NOVA OR EVEN PUT A POINT INTO THOSE POISON SKILLS. They are completely useless! Poison nova: 359-378 dmg in 2 seconds....... You'll be dead in 2 seconds if you get close to the cows so you can poison all off them. The dmg is too little to have any effect in hell. Especially if you have 8 people in the game. Also bone spear is not only teh crappieast necro attack besides teeth but it sucks. It may be go through enemies and all but look at the dmg.... I'd suggest only max bone spirit so you can have at least 1 corpse to dmg all the cows with corpse explosion. Bone prison, wall, and armor is NOT an useless as people say! For one thing, The enemies dont seem to attack the bone prison/wall. And if they do you can cast iron maiden on them while they attack the walls. Most enemies dont and so you can say back and fire bone spirits. DON"T USE BONE SPEAR IT WILL DESTROY TEH WALLS(this is why I said don't max it because you wont get the wall advantages). And now for curses, put 1 point into every skill form the middle to the right. Dim Vision, Confuse, and Attract are completely useless. Dim vision maybe useful against archers but most people would cast lower resist and use bone spirit instead. Confuse.... You should know why it's crappy. Attract would be a great skill if only you could use it on a boss/unique/champion enemy. Sonce you can't its sucks (if you want to have fun with curses, cast attract on an enemy and iron maiden teh rest and surround yourself with bone walls and watch the enemies fight to their death mwhahahahahaha!). Their are 4 useful curses, Decrepify, Iron maiden, Lower resist, and Amplify dmg. Decrepify any enemies with extra fast enchantment on them. You should know how to use the rest, it's just too obvious. That's all for the Necromancer, this is one of the most successful strategy's. Enjoy! (And dmg = damage) |
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all you need for a necro is a very tanked up golem(alot of life) and iron maden, mages and revive work nice too. you just cast iron maden on the demons and watch them kill themselves on your golem
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May I just say that there is a perfectly good, lucid, well thought, logical reason that everyone is saying skeletons suck; It's beacuse they do! They suck before you even get through normal, let alone nightmare and hell modes! Golems are great, and fire is my personal fav. Skelotons do have their advantages, like numbers and distance, if your dealing with mages. But appart from being a small part of the team, they're not much good at all!
I accidentily put two into skeletons, so I have two skeletons and one skeletal mage, then my golem. Us four, along with my bone armor and amp. damage get in there and kill groups quickly and most importently, IT'S FUN, NOT BORING! For the love of cake people, It's a computergame not a chore, have fun with it! If I'm going to face a few, very strong enemys, like in the case of a boss, or new act, I just switch from useing amp. damage to useing iron maden. By the way iron maden is very useful, but It think it's a bit overated and becomes a waiste of skill points if you put more than 3 into it. But, then again that's just my opinon, you people may have better uses for it than I, but remember fellow necros, have fun, and happy game-play to all! May the light be your strength, and the dark be your extra edge!
~Grizzly~ |
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To All of them who belive that a battle Necro is weak.. to bad. I currently have a level 34 Necro with 81 strength and doing a good deal of damage all it melee. Using a Azure Wrath and Sigon's Shield (along iwth Wormskull) I can dish out enought damage to be more than just support to my minons. And if that's not enough then i turn to my (4) Socketed Sycthe that has a faster attack rate than tha sword. Just to let All you that disbleieve me to know what i'm capablable of
IRONMONKEYHELL lvl 34 Necro |
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DO NOT USE POISION NOVA. Its a waste of 20 skill points. I had a lvl 65 poision/spear/blood/IM necro. Bad idea. When i got to hell, i did **** in the cow lvls. With the new patches, poision nova does ****. I started a new necro and its now at 98. Its a bone spirit/ IM/ revive/ fire golem/ and corpse exp. I suggest using these. My spirit, IM, and fire golem are maxed at 20, but with equipement about 34(including charms). Corpse and revives are both at 12, skeleton mastery and golem are at about 10. This necro works. DO NOT USE POISION NOVA, because the monsters in hell are almost resist to poision. DO NOT USE POISION NOVA regardless of what the others say, it just doesn't work.
Fire God: 98 nec (described above) |
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Hi I am a level 63 necromancer. I have just beaten the
ancients at hell level and look forward to the final battle with Baal. Many people always look to the blood golem/iron maiden as the ultimate combo, but it works good in normal, insignificant in nightmare and useless in hell. In hell level monsters can level out your blood golem in just a few hits. So instead of gaining infinite life, u lose half of your life, or even die whenever your blood g dies. Remember that a necromancer has low life and CANNOT AFFORD to lose life like that. To survive well in hell, invest about 10 points in revive, then max out skeleton mastery. Interestingly although i have 22 in skeleton mastery, my revived creatures are doing insignificant damage, except those moon lords or similar other creatures. To me they are the best source of distraction,and shield me from those monsters while i dished out my favourite combo: bone spirit/lower resist. Bone spirit is great because of the great magic damage it deals and also because of its auto-target feature. For teleportation creatures, its a nightmare for them. Just target them, press down and hold the mouse button and watch them helplessly teleport as bone spirit tracks them down in ruthless fashion.Coupled with lower resist, this combo is much more effective than when u tried to cast iron maiden with fire or blood golem. Another superb skill is corpse explosion. When it comes to crowd control, C.E. is definitely number 1 in the game. The necromancer is the only character in the game that doesn't need to run away from Minions of destruction(the most powerful lot)in Throne of destruction. With 10 revived creatures blocking their path, bone spirit/lower resist and corpse explosion, they dun stand any chance at all. However I must emphasize that the necromancer has low life and low defense so maintaining a safety distance is mandatory.
If you have chosen the necromancer, its definitely the best character in the game. Have fun people! |
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Well first of all, the best strategy is your own. While you're playin' you'll learn your own best strategy. Don't listen to the stories of the - so called - "Necro Master Players". If you'll hand your own tactics you'll become a Master Necromancer yourself. And by the way for al Revive fanatics : I think Revive sucks. I'm half way hell right now and have spoiled two whole skill points on Revive. you'd better use your skill points on Bone Spear (Bone Sprit sucks to) and Fire Golem. Good luck becoming a Master Necromancer!
Supermarct |
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I read a lot about all the other necro's strategie and i think some of them are right, but u people who think bone spear is the best, well, death is on your way. while your pking or training in cow level, your gonna get your @$$ whipped. For pking, your gonna need a maxed out bonespirit,a powerful golem, and iron maiden. For pking barbs, u need to escape their ww cuz it hurts like crap when u get caught in it. when their close too u just move out of the way and shoot your spirit. if u have as much lag as i do, your dead. get fast cast rate and u need to max out bone armor. try to get bone armor and bone spirit to level 30 becuz its really useful. bone armor can even save your life against cows and other players.here is what u need to max:
Bone armor and spirit, level 30
Fire golem and golem mastery, 30
blood golem, 1 point into it to get your life back(curse the monster with iron maiden and let your golem fight to get your life back.)
after this, put points into anything else u want, but dont learn any poison spells. put 1 point into mages and skeletons to get revive. try to get them to level 10-15.
-SpiritOfDeads-level 77 |
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Right! First off, thank you for choosing the Necromancer, you most definitly made the right choice. The first thing you must be wondering about is how to use your hard earned skill points, so here we go; Un; max out skeleton mastery! You won't believe how much easier things get! Some say go straight for golem mastery, but your golem will have INSANE amounts of life anyway! Deux; put a few points into raise skel. i don't care what people say about weak skeletons, but they will probably save your ass three times over (never put more than 4 points in though, they get a bit "uppity" after that)! Tres; about 4 or 5 in skel. mage, for the cold damage, the will aid your veritable army. Quatre; put about 10 to 12 in ressurect, during a rush these Judas wannabes will kick ass till everyone's wearing ass hats! Cinq; one in all prereq. for FIRE GOLEM! This guy rules the game, max him out and you have a (nearly) fire immune tank ready for action, pump a few into golem mastery if you can, it DOES help. Six; get bone spirit maxed, this will be YOUR weapon, don't believe the bone spear fanatics, in hell that thing won't kill jack, bone spirit will still rock the house though, hehe ;-). Sept; corpse explosion, dont max it unless you want an a-bomb without the a, get it to about 6-9, above 10 your just including fart gas, use it in a crouded room when your ressurects don't cut the mustard (or for a laugh). Huit; don't invest in the following: Poison skills (in hell it will just get you bettfucked in the meanest way, and who can blame the pooor monsters after you fart in their home and feed them decaf with a knife?), curses (iron maiden is rather good though, but a pally with thorns will be better, but it IS a crowd pleaser, so give it a go, 1 or 2 points wont hurt!), cause you will have an army fighting out there, and you want to help them with bone spirit and corpse expl., do you really want to waste time fumbling through curses when you could help your platoon? Thought not. Neuf; find a good merc, i recommend the act2 flavo
an act2 merc will beat Duriels beatle ass 5 times over without yor skel's getting hurt! Give him some nice equipment and make a cuppa, cause he will do the talking while you rest your skinny ass. Dix; stat points, give str. a boost until you cane wear that plate you've alway's dreamed of (i.e about 160-220 depending on your taste in clothes), dex; dont worry too much about this, get enough to kill a fallen in hell (i.e about 90) or you WILL have problems, I saw a friend get ripped apart by an army of fallen after they killed his blood golem, peace to his tortured soul, but you will PROBABLY not have that problem due to your army's size (about 20+ at best) you won't need to worry, but you might have a problem when you are trying to fight your way to a portal so you should be prepared! Vit; put some in here till about 250, that should be enough, you wont be doing the fighting anyway! Mana; VERY important! You won't be fighting so life/mana steal is useless! Get it up to 300 and chaos sancuary (even hell) will have to bow before you. Onze; how to play your damn necro, first summon a fire golem (or whatever is your best golem) and let him kill a thing or two, though your merc probably will do most of the killing, summon your skel's, mages and ressurect if there's anything left, you now have an army! The commander (you), the field general (the merc you hired), the captain (your fire golem), your snipers (the mages) some grunts (skel's), and banzai's (ressurects), so sit back, put on some nice music, and cruise through the game, bosses will die because of your numbers (and especially your merc), and army's will fall due to THEIR numbers! Perfect eh? And duals? Barbs? Forgot to show up. Assasins? They will kiss your boots when they see your army (though cloak of shadows could tip the scales, stay close to your army!). Druids? Elemental could get hairy, but a skilled dualer will win the day. Shapeshifters won't even beat your skel's. Nec's? One similar to this one will be close, but i've met about all others and they die faster than quill rats. Pally's? Fist OT heavens might balance it out but other than that, they're a disease, and you're the cure. Amazons will probably win but you can if you are determined (and have a lot of corpses and mana to work with). And finally Sorc's, these female tricksters will lay waste to your skel's in a split second, then everything else and then YOU, but your fire golem and your merc combined with a LOT of bone spirits will see you as the victor. In parties you will alway's benefit, you have an army and the eye of the ass-kicker on your side, even the cow king will pack his bags after two minutes. Douze; equipment, get your resistanses up and find a good helm with three sockets, then socket it with three perfect skulls for the mana/life regen., other than that its your choise, but try to get that set that increases your skill levels (the name has skipped my frail mind). In closing thank you for listening to my insane babbel, though it is true, and if i might quote a famous military strategest by the name of Sun Tzu:
"Know your enemy, know yourself, and your victory will never be in danger."
Harold_guy level 89 (open), Robert_guy level 78 (open), Fred_guy level 45 (trainee) (open) |
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NECROPEOPLE Hello fellas, here my advice
Put pts on str, vit, ene. Dex is useless, unless for a meele (psn dagger?) necro. Here a guide until lvl 30
LEVEL
Point distribution
- skeletal: you don't want to past the rest of your life depending that initial wand, do you?
- skeletal mastery: boost minions
- teeth: for prerequisite (helps a little in beginning)
- (Akara's point) skeletal mastery
- skeletal mastery
- save this point
- 1 in poison dagger: prerequisite; 1 in corpse explosion: just 1 pt works, also a good spell
- Clay golem: useful just at beginning
- skeletal mastery
- skeletal mastery
- skeletal mastery
- save this point
- 1 pt in skeletal magi: they are very good ranged attackers; 1 pt in golem mastery: boost golens
- skeletal magi
- skeletal magi: just 3 of these for now
- skeletal mastery
- save this point
- save this point
- you should have 3 pts. 1 on blood golem (they are best until fire golem), 1 on bone spear (this little baby is great even in slvl 1, but put just this point), 1 on poison explosion (prerequisite..by the way, this sucks!)
- golem mastery
- skeletal mastery
- (Radament's point) golem mastery
- skeletal mastery
- golem mastery
- save this point
- 1 on iron golem (this SUCKS, just prerequisite); 1 on summon resist: this helps keeping magis alive (?alive?)
- skeletal magi
- skeletal mastery
- (Tyrael's points) both in summon resist
- save this point
- save this point
- save this point
- wow, 4 pts! put 1 in bone spirit: great ranged spell, 1 in fire golem: the best one!, 1 in poison nova : another gerat spell, 1 on revive: more minions to the troop!
- ... this you figure it out!, but just keep raising the masteries, fire golem, one more magi should be enough, spend at least 3 more pts on revives, raise poison nova a lot cuz its much better after lvl 7 (118-153 dmg) and max out bone spirit (this should be your main offensive spell).
You should find a wand w/ lot points in bone spear in order to survive until bone spirit. curses sucks, except for iron maiden. the best is buy/find a wand (or other stuff) w/ 3 points on it , cuz 3 points its more than enough. Bone armor isn't a good choice cuz don't its very effective. the bone prison/wall also sucks (belive me REALLY sucks). Your hireling should be your main meele force, so, don't put too much elements on his weapon, instead give him equip that raise %dmg vs demons and undeads.
Boost these pts w/ stuff (but keep a iron maiden wand on the other hand). I'm usually use 2 shields, 1 w/ poison and fire resistance, other w/ cold and ligth resistance (just switch when you need protection vs a specific element!). If you pretand to buy a lvl 3 ir maid wand, start saving money in start of the game (also use +%gold find items). The best hire is lut gholein guard. Choose a appropriated aua (all auras are great for minons EXCEPT blessed aim). Ah, keep the left button w/ bone spear (later, spirit.) and the rigth swiching w/ poison nova and iron maiden. dont forget to raise minions, ok!
PS: its possible a necro w/ 30 or more minions on the field?...hehehe :-)
Chayenne, lvl 78 necro and his wife Riete, lvl 60sorc |
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Hey fellow necros, im baffled at some of your tips because some of it is not really good ones. i once had a lvl 76 necro during diablo 2 but i quit 4 a while but i have started again now and trying to build up a badass necro but its taking me a long time to do so. heres d scoop, dont concentrate on sumoning skills coz it will be useless in the end xcept golems but the skeletons suk. curses are a necros strength and you should concentrate on it and a little on poison and bone skills. but dont put alot on poison spells but on the bone spells coz it helps late in the game when the monsters r physically resistant. you should concentrate on bonespear and bonespirit and try to max both of them and for curses, max iron maiden and decrepify which are useful in later dificulties.
al-ong lvl-43 Necromancer |
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listen up. if you want a good necro do the following: 1. put 1 on skel and mage 2. put 5-7 skel mast 3. put 5-7 gol mast 4. POISON NOVA MAXED 5. LOWER RESIST 6. REVIVE
never put your precious points on your prerequisites for lower resist. just get an item that gives +1 to all necro skills. once you have poison nova, loweer resist and revive, you are unstopable.
level 39 (nightmare) |
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This is information about the necro to put on your website: you should get the affensive skills and ware defensive items and dont level up strengh that much but as much as you need. Or do it all offensive! In your skills you should level up the bone spear, Because: it hits multiple people at a time unlike the bonespirit wich is slow and destroys one at a time. and level up a few really strong minions. |
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I got a plan that will whipe out all players in this site. I got a Level 76 necro so i know what im doing. and all these necro's just plain suck. I got a stratedy that will whip all cows,players,bosses, and even amazons because they are the hardest to beat. I got 2 necro's. my level 38 necro beat a level 69 amazon with my bonespirit. and for cows, they all suck because wit iron maiden blood golem and corpse explosion then u will clean house all by yourself in the cow level. And golem mastery stinks. My fire golem has 2000 life witout mastery.all you need to do is kill one cow, blow up their corpse and then another and another and another til all of them die. its really simple |
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i'm sickntirec of people using blood gol/IM. heres a way to be just as effective using a necro as using IM. when you are in early levels, put only 2 points on skeleton and mage. also put about 3 on corpse explosion. when you reach 18 start putting points on spear until u get about level 6-7. then put one on summon resist and 2 on iron golem. then reserve the rest of your skill points until 30, then put 1 on fire golem and pour the rest of your skill onto poison nova and revive. all you need is high level poison nova, revive, corpse exlosion, and bone spear. |
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Just because I am currently a level 12 Necromancer about to kil Andariel doesn't mean I don't know stuff. If you have the expansion set you should try to get a good charm. I have one that does 7 to all skill levels and 100% better magic items dropped by monsters. If you get a good leveling charm just put one skill point into all your skills and they will jump up to level 8. Also you should take advantage of the ability to use 2 sets of weapons/sheilds. You should have one set with a wand that adds to summoning skills and a sheild or shrunken head and another with a dagger and a preserved head that adds to curses, poison and bone, or poison damage. Now your'll all ready to take on Diablo's minions.
Level 12 Necromancer, BartucTheDamned |
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I rock with the Necro. Start with most of your skills in summoning, but you can also put some in poison and bone. Later you can put some in curses. When I faced Duriel, I had 9 skeletons, 6 skeleton mages, a blood golem, and a act II mercenary. When they all died, Duriels life was at the "D". I'm still at act III, but I am doing great. I can't wait to beat diablo. |
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this is a very basic tactic. if there are a hole bunch of enamys all gathered up and, close together run in there and cast pioson nova a cople times and the creatures will drop dead. best to use in secret cow lvl
LVL.99 necro |
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ATTENTION ALL SUMMONING NECROMANCERS
For anyone who invested a lot in skeletons (I have 9 in skel, 5 in mage, and 24 in mastery), be warned: SKELETONS SUCK IN HELL! They work just fine in Nightmare, but as you approach Hell, please please please put something in bone spirit/spear, poison nova(better than you think), iron maiden, and most important: REVIVE! All those points you put in mastery work with revive.
Palidom, lv 58 |
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I have been reading these strategies for some time now, and I must say that some are very well thought through, others are, not so much. It seems the majority of people focus on strategies that will get them through normal mode only. Nightmare and Hell are 2/3rds of the game, and a must if you want to get your character into the higher levels. Im not going to waste your time telling you what to put each skill point, just give you a general overview. Personally I think that skeletons are a waste of time and skill points. This is a fact, they don’t do anything in Nightmare/Hell modes. I have F1-F12 hotkeyed with something useful for every situation. I use curses on everything (you have to in nightmare/hell modes), my
number one is lower resistance. Iron maiden is very useful in many situations, especially in Hell mode where some things are immune to magic. I mainly use fire golem, some swear to blood, but I don’t really like iron maiden/blood golem strategy, it
didn’t seem too effective in post normal. I don’t think I would have been able to get through Hell mode without revive. When you revive a creature its’ life and damage are boosted a ton. Add that to an already powerful Hell monster, and you have got a great
attacking shield that has 1000s of hps. (My favorite thing to revive are moon lords, They make very short work of anything, including the Ancients.) Granted, you have to be patient when working with revived stuff, they don’t follow for crap but well worth the wait. As far as poison and bone; Bone spear is a must in normal and through some of nightmare; however, it is worthless in Hell and must be replaced by bone spirit, no other way around that. I use bone armor as purely a one hit cousin. This is useful in later Hell when things can kill you in just a few hits. Some say bone wall and prison are worthless, personally I like them. I usually use them to block ranged attacks and lightning enchanted enemies, as well as a tool to buy yourself some time to restock, resummon, or to just run away. I read that the Blizzard team voted corpse explosion the #1 skill in the game, I strongly agree, and strongly recommend using it in appropriate situations, i.e. when there are large groups after you (cow level), use this with lower resistance, a wicked combo. Most of my equipment gives +1 and +2 bonuses to all my skills, I strongly recommend obtaining similar. As far as mercenaries go, they all seem to die a lot in Hell, and not always worth the money to resurrect, but none the less, valuable in some parts. The above information is not necessarily the only way to go, but a pretty damn good one seeing as it has got me to lvl 75 and through all three modes of the game.
Baron lvl 75 Necromancer |
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Hey all, dont have lots of time so il make it nice and quick. The best thing for your necro is to have skel. mastery mastered and have at least 10 magi. 1 point on all golems and use fire golem the most. at least 15 revives (more if you can). use iron maiden cuz it rules. dont use any bone or poison stuff cuz you wont have any time to attack with all your revives getting killed, you have to have most of your consentration on keeping your team at a good number. any time one of your revives dies raise anouther one. anyways got to go, good luck. |
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Hey. I just have some tips on how to get past some bosses. Note: THIS IS FOR NECROMANCERS ONLY!! I am a lvl 54 necromancer in Nightmare Act 5. Doing Bloody runs and baal runs. Before the strategies, however, some help on skill distribution. Trust me, this works.
First, focus on skeleton mastery till lvl 4, then hit golem at 6. Your stat points should eventually be like this: strength to about 100, no dex, 100 to vitality and everything else to energy. I myself have 400 mana and health and dying is still easy. I only have 80 into vitality. You should have amp dmg and teeth by now. Forget Bone armor, it won't save u. Then, at 12, (u should have many pts saved...) Iron Madien becomes the most importatn ever. Corpse explosion is also a necessary skill. At lvl 18, get blood golem and bone spear. U are now lite | |