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Runes


Rune Facts
Runes can be found in Diablo II Expansion games. 
Runes can be inserted in socketed items to give the item magical properties. 
Certain combinations of Runes, when inserted into an item in the correct sequence to create a Rune Word, give the item additional magic properties.
Mercenaries can wear RuneWord Items and get the benefits as well.
The most common runes can be upgraded to the next higher rune. Combine three of the same Runes in the cube; this only works for Runes: El, Eld, Tir, Nef, Eth, Ith, Tal, Ral, Ort.
Some of the runes can be updated using Horadric Cube recipes. Check the Horadric Cube Recipe Page for details




OK, the debate goes on.
One of the continuing mysteries of Diablo II is "How many El's are there in a Zod?"
Admit it, you stay awake some nights, wondering about it, don't ya?
Oh, please. I know you do!

So I was originally told that there are "1,144,561,273,430,840,000,000,000,000,000 El runes in a Zod rune".

Richard wrote in to tell me that this number is about a billion-billion times too large. He said that the correct formula is as follows:
1 Eld = 3 El (or 1 * (3 to-the-power of 1))
1 Tir = 9 El (or 1 * (3 to-the-power of 2))
1 Nef = 27 El (or 1 * (3 to-the-power of 3))
This means to get to a single Pul rune you need 3,486,784,401 (or 1 * (3 to-the-power of 20)) El. From there you need two of each rune, up to Zod.
1 Um = 6,973,568,802 El (or 3,486,784,401 * (2 to-the-power of 1))
1 Mal = 13,947,137,604 El (or 3,486,784,401 * (2 to-the-power of 2))
1 Gul = 27,894,275,208 El (or 3,486,784,401 * (2 to-the-power of 3))
Bottom line, this means to get to a Zod rune you need 14,281,868,906,496 (or 3,486,784,401 * (2 to-the-power of 12)) El (plus assorted chipped to flawless gems).

Andrew wrote in to say that he got a different number. The way that it was figured it out, was by raising 3 to the power of whatever rune you wanted to find. (3 to the power of one for an Eld, 3 to the power of 2 for Tir...etc) So he counted all of the runes, and including the El, there are 33 of them. Therefore, to find how many El's there are in a Zod, you raise 3 to the power of 32. When he did this, this is the number that he got: 1,853,020,188,851,841.

And now, the final word from James, who not only plays DII, but also contemplates the number of El's in a Zod, while supervising race tracks in the desert (talk about multi-tasking!!). James wrote to let me know that Richard is wrong, and that although Andrew's formula is correct, his final answer is wrong. The correct calculation would be 3 to the 32nd power, which comes out to be: 1,853,929,019,000,000. That's a heck of a lot of El runes, if you ask me.

To tell you the truth, I simply don't know; math was never my strong subject.

I would like to take this opportunity to thank Richard, Andrew, James and everyone else who has taken the time to figure this out. Now quit wasting time playing math games, and get back to playing DII!!!!


Looking for Rune Words? Here's the Rune Word List

Runes are listed in order, from most common to least common
Rune Name/Image Weapon Helm/Armor/Shield Character Level
El Rune
El
+50 to attack rating, +1 to Light Radius +15 Defense, +1 to Light Radius 11
Eld Rune
Eld
75% Damage to Undead, +50 to Attack Rating against Undead 15% Stamina Drained per Hit (Armor)
Increased Chance of Blocking (shields)
11
Tir Rune
Tir
+2 to Mana per Kill +2 to Mana per Kill 13
Nef Rune
Nef
Knockback +30 Defense vs. Missles 13
Eth Rune
Eth
-25% Target Defense 15% Regenerate Mana 15
Ith Rune
Ith
+9 to Maximum Damage 15% Damage Taken goes to Mana 15
Tal Rune
Tal
+75 Poison Damage for 5 seconds 30% Poison Resist (Armor)
35% Poison Resist (Shields)
17
Ral Rune
Ral
+5-30 Fire Damage 30% Fire Resist (Armor)
35% Fire Resist (Shields)
19
Ort Rune
Ort
+1-50 Lightning Damage 30% Lightning Resist (Armor)
35% Lightning Resist (Shields)
21
Thul Rune
Thul
+3-14 Cold Damage 30% Cold Resist (Armor)
35% Cold Resist (Shields)
23
Amn Rune
Amn
7% Life Stolen per Hit Attacker takes damage of 14 25
Sol Rune
Sol
+9 to Minimum Damage Damage reduced by 7 27
Shael Rune
Shael
20% Increased Attack Speed 20% Faster Hit Recovery (Armor)
20% Faster Block (Shields)
29
Dol Rune
Dol
Hit causes Monster to Flee 25% +7 Replenish Life 31
Hel Rune
Hel
-20% Requirements -15% Requirements 33
Io Rune
Io
+10 to Vitality +10 to Vitality 35
Lum Rune
Lum
+10 to Energy +10 to Energy 37
Ko Rune
Ko
+10 to Dexterity +10 to Dexterity 39
Fal Rune
Fal
+10 to Strength +10 to Strength 41
Lem Rune
Lem
75% Extra Gold from Monsters 50% Extra Gold from Monsters 43
Pul Rune
Pul
+75% Damage to Demons, +100 Attack Rating agains Demons +30% Enhanced Defense 45
Um Rune
Um
25% Chance of Open Wounds 15% to all Resistances (Armor)
22% to all Resistances (Shields)
47
Mal Rune
Mal
Prevent Monster Heal Magic Damage reduced by 7 49
Ist Rune
Ist
30% Chance of getting Magic Items 25% Chance of getting Magic Items 51
Gul Rune
Gul
+20% to Attack Rating 5% to Maximum Posion Resist 53
Vex Rune
Vex
7% Mana stolen per Hit 5% to Maximum Fire Resist 55
Ohm Rune
Ohm
+50% Enhanced Damage 5% to Maximum Cold Resist 57
Lo Rune
Lo
20% Deadly Strike 5% to Maximum Lightning Resist 59
Sur Rune
Sur
Hit Blinds Target +5% to Maximum Mana (Armor)
+50 to Mana (Shields)
61
Ber Rune
Ber
20% Chance of Crushing Blow Damage reduced by 8% 63
Jah Rune
Jah
Ignores Target's Defense +5% to Maximum Life (Armor/Helms)
+50 to Life (Shields)
65
Cham Rune
Cham
Freezes Target Cannot be Frozen 67
Zod Rune
Zod
Indestructible Indestructible 69





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